@startuml
sprite $dong_sign [48x48/16] {
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00000000000000000000000001566BFFFFE4000000000000
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00000000000000FFFFFF70000006FFFFFFD0000000000000
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000000000000001EFFFFFFFFFFFFFFFFFFD0000000000000
0000000000000003FFFFFFFFFFFFFFFFFFD0000000000000
00000000000000004FFFFFFFFFFFFFFFFFD0000000000000
000000000000000002CFFFFFFFFFFEFFFFA0000000000000
00000000000000000005BFFFFFFC60BFFE20000000000000
000000000000000000000034530000034000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF30000000
00000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_DONG_SIGN(_alias) ENTITY(rectangle,black,dong_sign,_alias,FA6 DONG_SIGN)
!define FA6_DONG_SIGN(_alias, _label) ENTITY(rectangle,black,dong_sign,_label, _alias,FA6 DONG_SIGN)
!define FA6_DONG_SIGN(_alias, _label, _shape) ENTITY(_shape,black,dong_sign,_label, _alias,FA6 DONG_SIGN)
!define FA6_DONG_SIGN(_alias, _label, _shape, _color) ENTITY(_shape,_color,dong_sign,_label, _alias,FA6 DONG_SIGN)
skinparam folderBackgroundColor<<FA6 DONG_SIGN>> White
@enduml